10-1 = Frequency change
10-3 = Stop transmitting
10-4 = Affirmative
10-5 = Meal break
10-6 = Busy
10-7 = Out of service
10-8 = In service
10-9 = Repeat transmission
10-10 = Fight in progress
10-11 = Traffic stop
10-12 = Active ride along
10-13 = Shots fried
10-15 = Suspect in custody
​10-16 = Stolen vehicle
10-17 = Suspicious person
10-20 = Location
10-22 = Disregard
10-23 = Arrived on scene
10-25 = Domestic dispute
10-26 = ETA
10-27 = License check
10-28 = Plate check
10-29 = NCIC Warrant check
10-30 = Wanted person
10-31 = Not wanted
10-32 = Request backup
10-35 = Wrap the scene up
10-41 = Beginning of shift
10-42 = Ending of shift
10-49 = Homicide
10-50 = Vehicle accident
10-51 = Request tow
10-52 = Request EMS
10-53 = Request Fire Dept
10-55 = Intoxicated driver
10-56 = Intoxicated Pedestrian
10-60 = Armed Gun
10-61 = Armed Knife
10-62 = Kidnapping
10-64 = Sexual assault
10-65 = Escorting prisoner
10-66 = Reckless driver
10-67 = Fire
10-68 = Armed robbery
10-70 = Foot pursuit
10-71 = Request supervisor
10-73 = Advise status
10-80 = Vehicle pursuit
10-97 = Enroute
10-99 = Officer distress
A - ADAM
B - BOY
C - CHARLES
D - DAVID
E - EDWARD
F - FRANK
G - GEORGE
T - TOM
I - IDA
J - JAMES
K - KING
L - LINCOLN
M - MARY
N - NORA
O - OCEAN
P - PAUL
R - ROBERT
S - SAM
T - TOM
U - UNION
V - VICTOR
X - X-RAY
Y - YOUNG
Z - ZEBRA
Code 1 - Routine Call, No lights/Sirens
Code 2 - Non Emergency Call - Lights all the way
Code 3 - Emergency - Lights and Sirens all the way
Code 4 - All Clear, No addtional Units required
Code 5 - Felony Stop
Code 6 - Investigating Area
BOLO = BE ON LOOKOUT
Signal 11 = Running radar
Signal 60 = Drugs
Signal 100 = Hold all but Emergency traffic
Code Zero = Game crash